Bio

Carl Emil Carlsen (1982) is an artist and designer exploring computation as a means of creating audiovisual interactive experiences.

His works investigate sensory mixed-reality illusions, simulated natural phenomena, and visual music, often combined. Reoccurring themes include speculative futures, techno utopias, and digital nature. Installations and performances have been featured at Ars Electronica (Linz), Transmediale (Berlin), Nikolaj Kunsthal (Copenhagen), and Click Festival (Helsingør) among other places.

As a designer, he is involved in a range of cultural and commercial productions including VR-film, AR product development, interactive videography, large-scale video projections, data visualization, and other contexts that require highly customized generative real-time graphics and invention of new creative tools. He has a history of lecturing and conducting workshops related to interactive media.

 

CV

Performances

Exhibitions

Education

Lecturing

  • Royal Danish Academy
    • 2020  Data visualisation (Unity)
    • 2017  Sound visualisation & Peppers Ghost CATCH workshop (Unity)
    • 2012  Procedural From & Sound Materialisation (Unity)
    • 2010  Data Visualisation (Processing)
    • 2010  Interactive Sound (Max/MSP)
  • Roskilde University (Computer Science)
    • 2020  Essential Computing 1
  • Sonic College
    • 2020  Sonic Visuals (Ableton Live + Unity)
    • 2013  Interactive audio (Unity)
    • 2012  Interactive audio (Unity)
  • Copenhagen Institute of Interaction Design (CIID)
    • 2019  Programming for designers (Processing)
    • 2019  Programming for designers (Processing)
    • 2014  Programming for designers (Processing)
  • Design School Kolding
    • 2017  Graphics Programming (Unity)
    • 2012  Video Projection Mapping
    • 2012  Programming for designers (Unity)
    • 2011  Drawing with code (Javascript)
    • 2011  AV Instruments (Max/MSP/Jitter)
    • 2011  Robotics design for hospitals
    • 2009  Drawing with code (Processing)
    • 2008  Drawing with code (Processing)
  • Independent workshops
    • 2015  Peppers Ghost @ Sifenlv (Beijing)
    • 2013  Procedural Form Marathon @ Science Friction (Copenhagen)
  • Copenhagen University, Department of Arts and Cultural Studies
    • 2011  Lecture on sound visualisation
  • Sound Field (self-initiated sound scape workshop)
    • 2011  Tonespace (Esbjerg)
    • 2011  Bredagerskolen (Jelling)
    • 2010  Tove Ditlevsens Skolen (Copenhagen)
    • 2006  Islands Brygge skole (Copenhagen)
  • Kunsthøjskolen
    • 2008  Summer course teacher assistent in music and video (5 years)

Talks

Residencies

  • 2011  Transformator @ Kontoret for Kunst i Byen.

Grants

Awards

Publications

  • 2009  Art magazine story, Apparatur 19. About Nerve.
  • 2009  Book chapter, RE_ACTION, The Digital Archive Experience. About Metasyn.

Consulting

  • The Culture Yard
    • 2021  Interactive graphics for theatre production Skyggen.
    • 2019  Interactive graphics for theatre production Chronicle of Light Year, Very Theatre.
    • 2015  Interactive graphics for theatre production Hamlet's labyrinth.
  • Makropol
    • 2020  Interactive graphics for Taste of Hunger (Oculus Quest).
    • 2017  Interactive graphics for symphonic VR visual music Open Orchestra (HTC Vive).
    • 2016  Interactive timeline tools for VR film Eve (HTC Vive).
  • Make
    • 2019  Generative visual identity app, confidential client.
  • The Royal Danish Theatre
    • 2019  Interactive graphics for the piece Menneskebyrden, Stages of Science.
    • 2014  Interactive installation displayed at Copenhagen Airport.
  • Vertigo (former Obscura)
    • 2020  Procedural tree prototype for virtual production, Udisclosed.
    • 2018  Interactive graphics for Gloria stage, Roskilde festival.
    • 2017  Interactive graphics for Gloria stage, Roskilde festival.
    • 2017  Interactive set design, Danish Broadcasting Corporation (DR).
  • The Alexandra Institute
    • 2017  System for multi-display installation Alssund Model.
    • 2007  Interactive christmas card.
  • PauseAble
    • 2017  Prototypes and updates.
    • 2016  AR prototype.
  • Ustwo
    • 2016  Prototyping, Lego.
    • 2015  Prototyping Playdoh Touch, Hasbro.
    • 2015  Prototyping Hanazuki, Hasbro.
  • QA Ring
    • 2014  Mentoring on Unbreakable City, Scarecrow Contemporary Dance Company.
  • Danish Technical University (DTU)
    • 2014  Data visualisation, Euroscience Open Forum conference.
  • Danish Broadcasting Corporation (DR)
    • 2013  In-house generative screen saver.
    • 2013  Generative graphics for set design.
  • Copenhagen Institute of Interaction Design (CIID)
    • 2013  Data visualisation.
    • 2012  Data visualisation.
    • 2012  Data visualisation.
  • Oxfam IBIS
    • 2013  Online campain for youth in Sierra Leone.
    • 2013  Online campain against child labor in African gold mines.
  • Dark Matters
    • 2013  Procedural animation, Castle Museum in Vordingborg.
    • 2012  Interactive graphics, Novo Nordisk.
    • 2012  Large scale interactive video projection, Roskilde Festival.
  • Yoke
    • 2012  Interactive fish pond, The Blue Planet.
    • 2010  Interactive installation, Glasmuseet Ebeltoft.
    • 2009  Optimising interactive installation, V&A Museum London.
  • Audioflow
    • 2011  Interactive music composition tool.
  • Simon Steen Andersen
    • 2011  Interactive audiovisual improvisation instrument.
  • Rimini Protokoll
    • 2010  Procedural content for Best Before, Push Festival.
  • Music To Use
    • 2010  Browsing interface concept and GUI design.
  • etrans
    • 2010  Interactive audio for electric car installation.
  • JDS Architects
    • 2008  Prototyping of customised keynote software.
  • Prosa
    • 2007  Redesign and implementation of website.
  • Shift Control Studios
    • 2006  Simulated projection for flag store in LA, Prada.